Tuesday, August 28, 2012

The Connection Between Technology And Childhood Obesity

Today, it is hard to imagine life without a computer or television and other electronic gadgets that have become so commonplace since the advent of modern technology that it is leaving us and our children with little time to enjoy nature and the outdoors. Not so long ago, parents derived much pleasure from seeing their kids cavorting in the outdoors beneath the sun or climbing trees and remaining somewhat more active than the kids of today who have found a virtual world in which to remain engrossed. Thus, technology and childhood obesity are closely related because we have now become accustomed to having our eyes glued to the computer screen or television screen and are otherwise taken up with different forms of electronic entertainment.


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The new lifestyle that has taken over our children's lives leaves little time for them to exercise, go out and remain otherwise active and it is far removed from the lifestyle our parents enjoyed many years ago. Along with the sedentary life that our children have become accustomed to, technology and childhood obesity have become closely intertwined and our concern for our health has also taken a backseat as the life in front of the boob-tube continues to take up all of our children's time at the expense of their health.

The Connection Between Technology And Childhood Obesity

It is thus imperative to understand the reason why technology and childhood obesity are going hand in hand, and when one considers the fact that child obesity has gone up by more than three times in the recent past, the problem has actually now reached epidemic proportions and it seems that now we are breeding obesity in our homes as we are letting our children spend all of their time in front of the television or other electronic devices.

The fact is that when we and our children sit immobile for hours on end watching television or working on the computer or playing video games, we neglect to exercise and along with a diet consisting of sodas and fast foods are breeding obesity like never before. Thus, technology and childhood obesity are causing our children to eat more, exercise less and live sedentary lifestyles which is a cocktail that only serves up more obese children in our population today.

No doubt, there are a number of other factors too that contribute to obesity, but television is a prime example of how technology and childhood obesity combine to the detriment of our health. Staying glued to the television will mean a lack of exercise, focusing on excessive eating followed by an unhealthy lifestyle and thus contributing to furthering the incidence of obesity in our children.

Television and the computer are prime examples of how technology and childhood obesity are making kids do things that are bad for them and if you want your kid to not become obese, you should discourage him from watching too much television, which is a major reason why children become obese, and to also address obesity as a health problem which needs to be addressed and not to consider obesity as merely being a problem with how the child looks.

The Connection Between Technology And Childhood Obesity

Carrie Donald is a full time shopping consultant in San Diego, CA. Check out these great Obesity [http://www.obesityguru.com] resources and reviews or more specific Obesity In Children [http://www.obesityguru.com] and diets advice.

[http://www.obesityguru.com]

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Sunday, August 26, 2012

Create Computer Games - Get Started on Creating Your Own Virtual Worlds

I’ve always loved video games, ever since I first played them on a friend’s computer in the afternoon after elementary school. There’s something almost magical about the fact that we can move images around and interact with virtual worlds, a living fantasy presented for us to interact with however we please. I’ve also always wanted to make games myself but, until recently, didn’t have the technical knowledge to do so. Now, I’m a second year software engineering student, so if I weren’t able to code a game without too many dramas there’d be something drastically wrong. But what about the common person: the person for whom the term ‘memory leak’ conjures up images of their grandfather, ‘pipeline’ is where the water flows, and ‘blitting’ is unheard of? Well, everyone can get in on the game creation process, and you don’t even need to learn ‘real’ programming to do so.

So where do games start? With an idea. Games, like all fiction, require an idea to be successful. Sure, in the same way you can just sit down and write a story without foresight, you can jump on in and slap a game together. However, unless you get ridiculously lucky, the best works are usually the ones that have been well thought out beforehand.

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There are two methods of planning a project. You can start from a known technological standpoint and build your project on top of that or you can just go for the design, add as many features and ideas as you like, and then remove the ones that you can’t use when you’ve decided on the technology you’re going to implement the game with. In general, the second type is probably the best one to go with when designing games. When you’re first starting out however, the first option will save you many headaches.

Create Computer Games - Get Started on Creating Your Own Virtual Worlds

So, for a first game you’re going to want a pretty simple idea. Don’t get me wrong, crazy-go-nuts game ideas are fantastic, and there should be more of them out there, but you’re not going to be able to create a real world simulator with fifty billion virtual people all interacting real time with your actions having a butterfly effect on the future of the virtual universe when it’s just your first game. Really. Many people try it; none that I know of have succeeded. Imitation is the best way to start out. Simple games such as ‘Space Invaders’, ‘Tetris’, ‘Pacman’ or even ‘Pong’ are great places to start. All are largely simple to create but have some inherent challenges. ‘Pacman’ for example, requires path finding for the ghosts. I recommend that you start even simpler than that for your very first attempt. ‘Space Invaders’ is a nice point to jump in. You can make a simple, complete game without much effort and it’s almost infinitely extensible.

If you’re stuck for an idea, pick a genre that you enjoy. Do you love adventure games such as ‘Monkey Island’, ‘Grim Fandango’, ‘Space Quest’, ‘King’s Quest’ etc.? Design one of those. Are you into fighting games like ‘Street Fighter’, ‘Tekken’, ‘Soul Calibur’, ‘Mortal Kombat’ and so on? Come up with an idea for that. Do you like first person shooters such as ‘Quake’, ‘Half Life’ or ‘Doom’? I don’t recommend it as a first project, but you can always give it a go. Feel free to be as generic as you like, this is a learning experience after all.

Now that you have your idea it’s time to flesh it out. Don’t worry about the technology or the fact that you may not know how to actually implement a game just yet, just grab yourself some paper and a pencil and go crazy with ideas. Describe the main characters, game play, goals, interactions, story, and key mappings, anything you can think of. Make sure you have enough detail so that someone can read through the notes and play through the game in their head with relative accuracy. Changing game design during the coding process is almost always a bad idea. Once it’s set, it should remain set until the tweaking phase (I’ll go into this more later) or you’re likely to enter ‘development hell’, where the project goes on and on; more and more work is done with less and less outcome.

At the end of this period of your game creation, you should have the following:

- A written outline of the game’s characters and possibly a sketch or two (be they space ships, yellow circles, cars or the prince of the dark kingdom of Falgour, you need to know who or what the player will be and who they will compete against)

- A written outline of the story (if there is one, this isn’t too vital for ‘Space Invaders’ or ‘Tetris’, but for ‘Uber Quest: An Adventure of Awesomeness’ it’s a really good idea)

- A description of game play, written or storyboarded. Storyboards are visual representations of ideas. Draw your characters in actions, with arrows showing the flow of action and short written descriptions detailing the events occurring in your image (because some of us aren’t fantastic artists and our images can be a little… open to interpretation…)

Now that you have a fleshed out idea, it’s time to work out how this will all get put together. If you’ve gotten to this point and are worried that you’re going to have to spend years learning complex programming languages in order to implement your idea, fear not! Others have already done the hard yards for you. There are many RAD (Rapid Application Development) Tools available for game creation, a number of which are available for free online. Some of them still require you to learn a ‘scripting language’ (a simplified programming language made for a specific task) but in general this isn’t too complicated or involved. I’ve compiled a brief list of some of these I have found at the end of the article. The free ones are listed first, organized by game genre.

Well, that should be enough to get you started in the creation of your game. The most important thing to remember once you’ve gotten this far is that you need to complete your game. Many people start a project and then lose interest and it fails, or they keep moving on to one new project after another without finishing anything. Start small, build a working (if simple) game that is, above all else, complete. When you get to this stage you will always have a huge number of things that you wish to change, fix etc. but you’ll get a great feeling from knowing that it is, in its way, finished.

From this point, you can start the tweaking phase. Play your game a few times and ask others to do the same. Take note of what isn’t fun or could be better and change things here. At this stage, it is more important than ever to keep backups of previous versions so that if a change doesn’t work you can go back and try something different without losing any of your work. It is at this point that you can add all new features, improve graphics and sounds, whatever you please, safe in the knowledge that you’re working on a solid foundation.

When you’re happy with your game, why not share it with the world? There are many cheap or free places out there for you to host your files on and then you can jump on link lists and forums and let everyone know about your creation. Well, I hope that this has been a helpful introduction into the art of creating games. It’s a great deal of fun, and can open whole new avenues of creative expression for you to explore. Jump in and have fun!

Links:

General Game Creation:
(Tools that allow easy creation of many different game types)
Game Maker: http://www.gamemaker.nl
MegaZeux: http://megazeux.sourceforge.net/

Adventure Games:
(Games such as Monkey Island, King’s Quest, Space Quest etc.)
Adventure Game Studio: [http://www.bigbluecup.com]
AGAST: http://www.allitis.com/agast/
3D Adventure Studio: http://3das.noeska.com/
ADRIFT (for text adventures): http://www.adrift.org.uk/

Role Playing Games (RPGs):
(Games such as Final Fantasy, Breath of Fire, Diablo)
OHRPG: http://www.hamsterrepublic.com/ohrrpgce/
RPG Toolit: http://www.toolkitzone.com/

Fighting Games:
(Games such as Street Fighter, Mortal Kombat, Tekken, Soul Calibur etc.)
KOF91: http://sourceforge.net/projects/kof91/
MUGEN (unfortunately the site is largely in French): http://www.streetmugen.com/mugen-us.html

Side-Scrolling Games:
(Games such as the 2D Mario Games, Sonic the Hedgehog, Double Dragon etc.)
The Scrolling Game Development Kit: http://gamedev.sourceforge.net/

There are many others available as well. One particularly useful site for finding game creation tools is: http://www.ambrosine.com/resource.html

Also of note, although not freeware, are the excellent game creation tools available by Clickteam at: [http://www.clickteam.com/English/]
Klik and Play and The Games Factory in particular are the programs to have a look at and download the free demos of.

If you really want to do things right and program the game yourself, there are some excellent programming resources available at the following locations:

Java Game Programming:
http://fivedots.coe.psu.ac.th/~ad/jg/
http://www.gamedev.net/reference/articles/article1262.asp
http://javaboutique.internet.com/tutorials/Java_Game_Programming/

Visual Basic Game Programming:
[http://markbutler.8m.com/vb-tutorial.htm]

C++ Game Programming:
http://www3.telus.net/alexander_russell/course_dx/introduction_dx.htm
http://www.rit.edu/~jpw9607/tutorial.htm

General Information:
http://www.gamedev.net/
http://www.gamasutra.com/

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Wednesday, August 22, 2012

How the iPad Has Changed Computer Technology

Do you want an Apple iPad? This device is just about the hottest computer product on the market and it shows no signs of slowing down! The iPad has gone a long way in a very short time to change the way we think of and use computers.

It used to be that when you wanted to get on the computer you turned on the big old desktop PC. Then along came laptop computers. They were expensive, but portable so they had some appeal. However, for the price many people still opted to stick to the standard desktop.

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But as the price of laptops became more affordable, more and more people opted for the smaller, portable computer. This switch opened the door for devices such as the Apple iPad. Once people became familiar and comfortable with a smaller computer it seemed smaller was better.

How the iPad Has Changed Computer Technology

Then Apple introduced iPhone. This phone did everything but take out the trash! You could do amazing things with the iPhone and then the iTouch. People were taking a liking to mobile computing with a touch of a finger. Apps for everything were popping up and the latest Apple products became the must haves of this generation.

That is one of the reasons why the iPad was so popular from the minute it was introduced. Apple already had a huge following just from its previous products such as the iPhone and iPod, not to mention the great Mac computers. With a great reputation and innovative ideas, Apple products are winners before they hit the market.

As a result, Apple and the iPad in particular have changed the way we compute. We like the touch screen, the easy to use apps and the slim size. This computer is so small it can fit in a purse or briefcase with ease. But it is large enough that you can easily read what is on the screen.

The iPad can be used by anyone from a preschooler to a senior citizen. You can download learning games that are fun and educational for kids. Kids have an easier time using their hands to manipulate the game rather than a mouse. The iPad can also be used as an eBook reader, so you can read your favorite books on the go.

Yes, the iPad has changes the way we look at computing, but in a good way. This device has made using a computer more accessible for many people who normally wouldn't use one. The iPad is a device that can be the perfect computer for many people.

How the iPad Has Changed Computer Technology

Paige is a freelance author who enjoys fitness, photography and traveling. She uses a color photo printer to print the photos she takes. She enjoys nature, reading and travel. She loves the convenience that bluetooth printers give her as she works.

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Sunday, August 19, 2012

Computer Technology and Progress

In the late 1940's scientists developed the first machines that could store and use encoded instructions or programs. In the beginning the users performing a variety of computations had to rewrite the basic hardware of the computers. Later on the innovations dramatically changed and increased the flexibility and usefulness of computers. Instead, they could simply direct the computer to perform one of the functions that it had stored in its memory.

As computers grew more powerful and the tasks they performed grew more complex, computer experts and scientists developed more complex sets of instructions that are executed automatically by the computers.

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Advances in computer technology have made greater efficiencies of processing possible with out the need of manual operators. Most modern computers, particularly the personal computers are made and developed in a manner that they serve general purpose and that feature a high degree of programming flexibility.

Computer Technology and Progress

As the computer technology has many diversified sub fields there are different roles defined for different sets of action and activities which cover the core technology of computing. The task of adapting an application program designed to run on one operating system to another computer system is often technically complex, and costly.

In recent years, software developers have developed programs to allow users to move files from one application program to another. Still the problem of compatibility between applications, programs and operating systems remains a major concern in the computer technology and software industry.

The major boost to the Information technology was due to the ever growing popularity of internet utility, which with the help of interactive support of web browsing really encompasses every aspect of toady's life. Internet has gained such a positive boost and response in the modern day living that almost every thing seems related to it. The new television services and high dimension video, audio facilities are giving it more popularity with the common people.

The computer technology is proving as a necessity in the coming years and surely is one of the great means of entertainment; a single magical box which has almost every available communication service contained in it.

The web has become a mass media phenomenon. With the development of web browsers the personal computers have gained the ability to access a sea of information on the web from the millions of websites. Internet has become a transaction medium for most electronic commerce and it is one emerging field which has lot of potential. It gives the users a lot of freedom and convenience in making transactions with various vendors from the safety of their homes or offices.

Computer technology has created a lot of job openings for professionals as well as non technical people; free lance web portals are also very well known and active contributors in providing experts and required workforce to the relevant fields from across the globe.

The technological change in the field of computers is helping the mankind in many ways; starting from the basic household to the technical levels of expertise, the computer technology is really covering all the aspects. The prompt access to information pertaining to any field or subject is now in the reach of average person due to the popularity and the user friendly nature of the internet.

Computer Technology and Progress

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Wednesday, August 15, 2012

Why Does My Computer Freeze Up? - A Guide to Fix Computer Freezes

"Why does my computer freeze?" I was wondering this question myself not too long ago. I would be using my computer like any other time. When all of a sudden my computer freezes up. I cannot access any programs. My mouse is not moving anywhere. I cannot use control/alt/delete. The only thing you can do is turn off your computer manually which is unsafe for your computer and causes you to lose any information were using at the time.

Anyone who has experienced this knows how big of a pain a computer freeze is. And it is even worse for those who like me had this happening to them on a regular basis. It just seems to come out of nowhere and can be a huge nuisance.

Computers Technology

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What I learned was that the problems were coming from my Windows registry. The registry is the most important and fragile area of your computer. It contains the information that runs all of your software and hardware. As you install, update, and delete programs the registry becomes filled with unwanted information.

Why Does My Computer Freeze Up? - A Guide to Fix Computer Freezes

This unwanted information causes two problems. First off it slows down your computer considerably. Like a traffic jam, your computer becomes congested with information and needs to be cleaned out to run fast again. The other problem is windows error messages and your computer freezing up. This useless and corrupted information on the registry counteracts with other programs causing serious problems.

The only way to fix this problem and prevent these kinds of computer freezes is to repair the Windows registry. Because it is such a fragile area it was recommended to use a program to clean up registry errors for me. I did so and my computer stopped freezing almost immediately. Even better it began to run like it was brand new!

If you are interested I have recommended the program I used below to solve this problem for me. With this program you will never have to wonder why does my computer freeze up ever again. Give it a try!

Why Does My Computer Freeze Up? - A Guide to Fix Computer Freezes

Want to turbocharge your computer speed? Looking to fix those pesky windows error messages? Get an easy fix and scan your computer for free with the best registry clean up software on the internet today.

Jim Marshall is a computer technician expert with over 15 years in the industry. He has an intimate knowledge of the windows registry and various register repair software. After testing some of the top registry cleaners on the marker he has created a comprehensive review site that details his findings.

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Saturday, August 11, 2012

The Evolution of Technology - The History of Computers

While computers are now an important part of the lives of human beings, there was a time where computers did not exist. Knowing the history of computers and how much progression has been made can help you understand just how complicated and innovative the creation of computers really is.

Unlike most devices, the computer is one of the few inventions that does not have one specific inventor. Throughout the development of the computer, many people have added their creations to the list required to make a computer work. Some of the inventions have been different types of computers, and some of them were parts required to allow computers to be developed further.

Computers Technology

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The Beginning

The Evolution of Technology - The History of Computers

Perhaps the most significant date in the history of computers is the year 1936. It was in this year that the first "computer" was developed. It was created by Konrad Zuse and dubbed the Z1 Computer. This computer stands as the first as it was the first system to be fully programmable. There were devices prior to this, but none had the computing power that sets it apart from other electronics.

It wasn't until 1942 that any business saw profit and opportunity in computers. This first company was called ABC computers, owned and operated by John Atanasoff and Clifford Berry. Two years later, the Harvard Mark I computer was developed, furthering the science of computing.

Over the course of the next few years, inventors all over the world began to search more into the study of computers, and how to improve upon them. Those next ten years say the introduction of the transistor, which would become a vital part of the inner workings of the computer, the ENIAC 1 computer, as well as many other types of systems. The ENIAC 1 is perhaps one of the most interesting, as it required 20,000 vacuum tubes to operate. It was a massive machine, and started the revolution to build smaller and faster computers.

The age of computers was forever altered by the introduction of International Business Machines, or IBM, into the computing industry in 1953. This company, over the course of computer history, has been a major player in the development of new systems and servers for public and private use. This introduction brought about the first real signs of competition within computing history, which helped to spur faster and better development of computers. Their first contribution was the IBM 701 EDPM Computer.

A Programming Language Evolves

A year later, the first successful high level programming language was created. This was a programming language not written in 'assembly' or binary, which are considered very low level languages. FORTRAN was written so that more people could begin to program computers easily.

The year 1955, the Bank of America, coupled with Stanford Research Institute and General Electric, saw the creation of the first computers for use in banks. The MICR, or Magnetic Ink Character Recognition, coupled with the actual computer, the ERMA, was a breakthrough for the banking industry. It wasn't until 1959 that the pair of systems were put into use in actual banks.

During 1958, one of the most important breakthroughs in computer history occurred, the creation of the integrated circuit. This device, also known as the chip, is one of the base requirements for modern computer systems. On every motherboard and card within a computer system, are many chips that contain information on what the boards and cards do. Without these chips, the systems as we know them today cannot function.

Gaming, Mice, & the Internet

For many computer users now, games are a vital part of the computing experience. 1962 saw the creation of the first computer game, which was created by Steve Russel and MIT, which was dubbed Spacewar.

The mouse, one of the most basic components of modern computers, was created in 1964 by Douglass Engelbart. It obtained its name from the "tail" leading out of the device.

One of the most important aspects of computers today was invented in 1969. ARPA net was the original Internet, which provided the foundation for the Internet that we know today. This development would result in the evolution of knowledge and business across the entire planet.

It wasn't until 1970 that Intel entered the scene with the first dynamic RAM chip, which resulted in an explosion of computer science innovation.

On the heels of the RAM chip was the first microprocessor, which was also designed by Intel. These two components, in addition to the chip developed in 1958, would number among the core components of modern computers.

A year later, the floppy disk was created, gaining its name from the flexibility of the storage unit. This was the first step in allowing most people to transfer bits of data between unconnected computers.

The first networking card was created in 1973, allowing data transfer between connected computers. This is similar to the Internet, but allows for the computers to connect without use of the Internet.

Household PC's Emerge

The next three years were very important for computers. This is when companies began to develop systems for the average consumer. The Scelbi, Mark-8 Altair, IBM 5100, Apple I and II, TRS-80, and the Commodore Pet computers were the forerunners in this area. While expensive, these machines started the trend for computers within common households.

One of the most major breathroughs in computer software occurred in 1978 with the release of the VisiCalc Spreadsheet program. All development costs were paid for within a two week period of time, which makes this one of the most successful programs in computer history.

1979 was perhaps one of the most important years for the home computer user. This is the year that WordStar, the first word processing program, was released to the public for sale. This drastically altered the usefulness of computers for the everyday user.

The IBM Home computer quickly helped revolutionize the consumer market in 1981, as it was affordable for home owners and standard consumers. 1981 also saw the the mega-giant Microsoft enter the scene with the MS-DOS operating system. This operating system utterly changed computing forever, as it was easy enough for everyone to learn.

The Competition Begins : Apple vs. Microsoft

Computers saw yet another vital change during the year of 1983. The Apple Lisa computer was the first with a graphical user interface, or a GUI. Most modern programs contain a GUI, which allows them to be easy to use and pleasing for the eyes. This marked the beginning of the out dating of most text based only programs.

Beyond this point in computer history, many changes and alterations have occurred, from the Apple-Microsoft wars, to the developing of microcomputers and a variety of computer breakthroughs that have become an accepted part of our daily lives. Without the initial first steps of computer history, none of this would have been possible.

The Evolution of Technology - The History of Computers

Rebecca Blain is a professional hobbyist writer who enjoys taking care of her fish and educating people about how to build your own computer which you can learn about here: http://www.build-your-own-computer-tips.com

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